Vol. 10 No. 2 (2013): Sustainable landscape planning and safe environment
Articles

Exploring the potential uses of computer games in landscape architecture education

Muhammed Ali Örnek
Istanbul Technical University, Faculty of Architecture, Department of Landscape Architecture, Istanbul, TURKEY

Published 2013-12-01

Keywords

  • Landscape education,
  • serious games,
  • computer games

How to Cite

Ali Örnek, M. (2013). Exploring the potential uses of computer games in landscape architecture education. A|Z ITU JOURNAL OF THE FACULTY OF ARCHITECTURE, 10(2), 161 - 177. Retrieved from https://www.az.itu.edu.tr/index.php/jfa/article/view/497

Abstract

Serious gaming approach and related researches shows that motivational and instructional features make computer games promising educational tools. With the pioneer of educational institutes, many researchers have focused in this potential use of computer games in learning. Even major of them have been seeking answers for educationally beneficial factors of computer games, some researchers have developed educational games in specific learning topics. This study aims to introduce serious game approach and its foundations like digital game-based learning. Additionally, an experimental study was conducted to explore potential uses of computer games in landscape education. In order to this study, a commercial computer game has been played by undergraduate landscape architecture students.